A double layer method for constructing signed distance fields from triangle meshes
نویسندگان
چکیده
منابع مشابه
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Many meshes in computer animation practice are meant to approximate solid objects, but the provided triangular geometry is often unoriented, non-manifold or contains self-intersections, causing inside/outside of objects to be mathematically ill-defined. We describe a robust and efficient automatic approach to define and compute a signed distance field for arbitrary triangular geometry. Starting...
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ژورنال
عنوان ژورنال: Graphical Models
سال: 2014
ISSN: 1524-0703
DOI: 10.1016/j.gmod.2014.04.011